To be honest, I'm not a huge horror buff myself. Some are useful in non-horror games, and they are all very well developed. The great thing about the theme-specific mechanics in each chapter is that they don't have to be used just for that specific type of game. It shows how much research and prep the writers for Evil Hat Productions do when taking on a new project.Įach chapter comes along with a list of inspirations for the chapter, methods to avoid overstepping anyone's comfort zone, an explanation of what the theme or subgenre is, and a whole slew of game mechanics and examples. Some of the subgenres I didn't even know existed until reading this book. To name a few, the book includes thrasher gore, creepy hauntings, feminine horror, and even kid's horror found in shows like Scooby Doo or Stranger Things. It references some industry wide tools such as the X Card to make sure that your players are on board with the kinds of problems they'll encounter.Įach chapter after that covers a different kind of horror or major theme within it, and the list is pretty impressive. The first chapter discusses horror as a tool for making enjoyable games, and also tells how to avoid some genre-wide pitfalls. The Fate Horror Toolkit is a book with loads of tips, tricks, and examples for using horror for your roleplaying games. This week, I have taken a look at the Fate Horror Toolkit, a book by Evil Hat Productions focused on bringing fear to your tables and making it enjoyable for you and your players. So as storytellers, fear is a great tool to have and master. It's a part of life and can do a great deal to motivate or deter people from making decisions. Fear is an essential part of tabletop RPGs and storytelling in general.
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